Jun 222015

Prof. Jürgen Heller, mathematical psychologist from the University of Tübingen (Germany), is currently visiting the Cognitive Science Section of the KTI. As part of a longstanding cooperation with its head Prof. Dietrich Albert, the four weeks research stay provides the opportunity to intensify joint work on current projects in Knowledge Space Theory.

Mai 182015

RAGE, Realising and Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users.

To have more information about the RAGE project, please visit: http://www.rageproject.eu/

To keep up with the latest activities of the project, please follow us on Twitter: @RageAppliedGame and Google+

Apr 302015

The central aim of the S-HELP “Securing Health.Emergency.Learning.Planning – Development of Decision Support Tools for Improving Preparedness and Response of Health Services Involved in Emergency Situations” project is to develop and deliver a holistic framed approach to healthcare preparedness, response and recovery.
The first S-HELP newsletter is out now! Have a look here!


Mär 162015

The 5th International Learning Analytics and Knowledge (LAK) Conference is taking place on 16-20 March 2015 in Poughkeepsie, New York. The theme for this year’s conference is “Scaling Up: Big Data to Big Impact”.

The LEA’s BOX project is represented at the conference in the sessions ‘VISLA15: VISual Approaches to Learning Analytics’ and ‘Ethics and Privacy in Learning Analytics (#EP4LA)’, where work on visualisation approaches using Hasse diagrams, as well as the privacy and data protection framework for LEA’s BOX will be presented.

Feb 162015

The project investigates creative cognition by means of stochastic models of search and executive processing in human memory. It aims at formalizing and specifying creative cognition assumptions and testing them in the lab as well as during Web-based search tasks. Insights gained will also be utilized to design a recommendation service that supports people in finding novel and enriching information on the Web.


  • Prof. Dr. Dietrich Albert
  • Prof. Dr. Tobias Ley, Dr. Paul Seitlinger

Duration: 01.10.2015 – 01.10.2017

Official Project Number: FWF Grant P 27709 – G22

Feb 022015

On 1st February the new project “RAGE – Realising an Applied Gaming Eco-system” started. RAGE. RAGE is a 47 months Technology and Know-How driven Research and Innovation project co-funded by the EU Framework Programme for Research and Innovation, Horizon 2020. The project is coordinated by the Open University of The Netherlands and it includes participation of 20 key partners from the game industry, the education sector and research centres from 10 European countries. The project aims at delivering advanced technology and know-how to support EU Applied Games industry build-up and job creation.